
Greetings!
This mod contains random jokers I come up with.
I'm
trying to make them vanilla-esque, but I'm
still not very good
with balancing.
New jokers will be added every once and a
while!
3X mult if played hand hasn't been played before this round.
Gains
$7
of sell value every round.
1 in 3 chance
joker is destroyed at end of round.
Gains +2 for every enhanced Heart card scored.
Gains
+33
chips for
every held 3 in hand.
Every face card held in hand gives +30 chips.
After
5
rounds,
sell this joker for a
1 in 3
chance to duplicate the joker to the left.
Gains X0.5 mult every time a joker is destroyed.
Retrigger all Gold Seals.
1 in 3 chance to give X2.5 mult for the rest of the round every round.
X4 mult on final hand if 80% of required chips are already scored.
Gains +15 chips every time a Joker is bought this run.
$2 for every unused discard at end of round.
X4 chips if played hand has exactly 4 cards.
Gains X0.1 mult for every consecutive played hand with a Diamond card.
Gives the amount of letters in the leftmost Joker's name as mult.
Sell this Joker for a free Coupon Tag.
Wild and Stone cards give X1.5 mult.
If first hand played is a single Stone Card, 1 in 2 chance to give $25, destroys card
$4 for every wild non-face card in deck at end of round.
Gains X0.25 mult per consecutive flush played.
Creates a random Tarot card if played hand only contains Spade cards. (High Card excluded)
Retriggers all played cards if played hand only contains Club cards.
Played Heart cards have a 1 in 2 chance to give X2 mult or not score at all.
X0.1 mult for every enhanced Diamond card in deck.
This Joker gains +25 chips for every 15 Heart or Diamond cards scored.
Each played Ace, 2, 3, 4, or 5 gives X1.5 mult.
Each played 6, 7, 8, 9, or 10 gives double their rank in chips.
Each played face cards give X2 mult. Every card gives quadruple their rank in chips.
+250 chips, -25 chips for every Jack scored.
$2 for every consecutive round won with $10 or more at end of round.